changes and bug fixes
Running Halls » Devlog
Since last update, I made changes instead of adding content, so if you are here hopping to play an improved version of the game, you will have to wait longer, until V0.28
I will list all the changes I can thing of, then I will make a comment about this project:
- now the scene where the game loop happens do not reload when you click on “re-try”, instead the player does a dead animation when HP reach 0 and does a starting animation when the scene loads or click on “re-try” button.
- Now the background changes depending on the “waves” value is in your save file:
- 0 to 33 forest
- 34 to 66 cave
- 67 or more sewer
- now there is transitions between mentioned backgrounds, you will see them if you play.
- Particles animation for the coins is barely fixed, looks more like the original idea, but I just don’t like it
- fixed few bugs
wanted to say that I’d love to make more detailed menus, art and stuff but I may made a little mistake when created this project, and it is making the windows size 135×260, tried multiple times to size up but is too much work, all sprites, physics and now coordinates are set up, the only gap I got was stretch mode: canvas_item so it does not look pixelated.
Files
RunningHalls_V0.27.2_Win64.zip 24 MB
Jun 12, 2024
RunningHalls_V0.27.2_Linux.zip 21 MB
Jun 12, 2024
RunningHalls_V0.27.2_web.zip 9.9 MB
Jun 12, 2024
Get Running Halls
Running Halls
Idle runner about killing monster until you die
More posts
- Revive Bugg92 days ago
- Changes in menus and other changesJul 15, 2024
- Music and minor bugs fixedJun 26, 2024
- improvement and game feelMay 24, 2024
- all text to englishApr 26, 2024
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